The online racing simulator
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Quote from marzman :Maybe someone could explain for the not finish people what MTV3 has changed? They have some kind of insim in it or something?

Can we download it?

no changes really, just an installer and a launcher that takes you to a random(?) server hosted by mtv3. you can still play the "normal" LFS if you start it with LFS.exe
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You could email Tilt.tv and inform them about LFS..
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+1



(yeah i know)
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Reasonable suggestion, and a new one, which is rare.

Unfortunately as NightShift pointed out, the numbers would be too small to read. The "big" numbers on the speedometer changed a few patches ago to improve readability.
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Quote from obsolum :Heel & toe is what you do if you have to use the clutch, so yeah, real life race drivers do it if the car requires it. In the Tsunsx vid in Jeffr's post the car doesn't seem to have a clutch, so in that case there is no point in heel & toe'ing; you can just use your left foot to brake while blipping the throttle with your right.

There's plenty of videos on Youtube of real racedrivers heel & toe'ing, just do a search. It'll become much clearer.

I know about heel & toe (and always use it in LFS) and it's importance with synchronized gears.

It is still unclear to me how one should downshift with a dogbox, which method causes least stress to the drivetrain, and which upsets the car the least.

As there is no neutral between the gears, blipping does not work the same way as in "normal" gears. Pressing the gas pedal while braking increases the braking distance, right? Not blipping will cause the driving wheels to break traction, unless one shifts down at the right time.
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None of the LFS cars has auto-blip, so you have to do it manually. Heel-toe is not required, but i would like to know if real life racers do it. Or do they just press gas and brake simultaneously without clutch?
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I can't remember there being any specific trick to remove them. Just pull harder
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Low fov is a disadvantage as looking to sides is more difficult. Freetrack may solve this, and it is a fraction of the cost of triplehead system. I have not managed to get the sensitivity settings quite right yet, so my driving is slower and more dangerous atm. I'm thinking of restricting it to yaw axis only with a large deadzone. Check it out, works with iRacing too.
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Quote from Ball Bearing Turbo :Watch the movie "Idiocracy". This kind of crap takes humans down that path.

Quoted for truth
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no add-on cars or tracks. search the forum and you will find ae86 skins for xrg, though

welcome to live for speed, i suggest you lurk moar before posting so we can avoid a shitstorm
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no.

also, whaaaaaat? how can you not know the basics of a game you have paid money for?
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:doh:
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no
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Ridiculous attention to detail! Interesting read.
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what
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never knew that..



OP: as LFS is not really "installed" anywhere (no installer, no registry changes) just copy and paste the setup to for example c:/games/lfs/data/setups/ , if c:/games/lfs is the dir you start the lfs.exe from.
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RBR or Fallout 3
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*facepalm*
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-1

Not a bad idea as such, but very difficult to do right.

Setting up a car is a complex task, one variable affects many handling characteristics. Explaining this requires a lot of space, so short explanations in garage screen would most likely be misleading rather than helpful.

All the settings are named correctly, so one can google their effect on the car. (Or read about them in setup guides made for LFS.)
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good job!
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wut
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Fascinating stuff here..

My understanding is that very high or low center of rotation demands a lot of torque from the motors. Wouldn't it be best to have CoR at the middle of the driver? What are the downsides to this approach?
FGED GREDG RDFGDR GSFDG